![]() Jorge resolved that he would stay to activate the slipspace device himself and presuming that doing so would cost him his life, he entrusted Noble Six with his dog tags before forcing Six off the Covenant Corvette. He also found that the timing device that would have been used to activate the SFTE was also damaged, and the only alternative would be to trigger it manually. After they had taken control of the Corvette, Jorge discovered that they were not only cut off from their Sabres, the thrusters on the Pelican were damaged during the firefight, and that in order for them to return to Reach, the SPARTANS would have to free-fall back to the planet's surface. Jorge and Six then used the hijacked Corvette, which was on course toward the supercarrier to refuel, to transport the slipspace device within range of the Supercarrier. The Savannah diverted the Corvette's fire, allowing Noble Six to infiltrate the ship's hull and allow a Pelican carrying Jorge and the bomb inside the ship. Īfter rendezvousing with the UNSC fleet, the Sabres helped in repelling the Covenant invasion force and escorted the UNSC Savannah in commandeering a Covenant corvette. Jorge and Noble Six boarded a Sabre and launched into space to join the Epsilon Eridani Defense Fleet. After receiving authorization from Colonel Urban Holland, the team traveled to a besieged base and assisted the UNSC forces in repelling the Covenant forces. Realizing the presence of the Covenant supercarrier after the Battle of Viery as a great threat, the team devised Operation: UPPERCUT a tactic which involved using a YSS-1000 "Sabre"-class starfighter to deliver a makeshift slipspace bomb to the supercarrier and destroy it via a slipspace rupture. During the preliminary stages of the Covenant invasion of Reach, Jorge and Noble Team partook in multiple operations against Covenant forces on the surface of Reach, including a counter-offensive operation to retake Sword Base and a large-scale UNSC assault on a Covenant-occupied site and neutralization of a Covenant Spire. Prior to the Fall of Reach, Jorge-052 along with other members of Noble Team investigated an incident over at Visegrád Relay, only to discover that Covenant forces had bypassed Reach's defenses and infiltrated key installations and communications centers. He acted in the capacity of heavy weapons specialist, and was the only SPARTAN-II on the team. Here's a selection of that work and other Halo games from various blogs of the artists themselves.Jorge served with Noble Team under the call sign "Noble Five" during the Fall of Reach in 2552. Halo Reach has been released to an adoring fan base - this means there's a lot of Halo concept artwork lying around gathering dust so Microsoft has given all the artists permission to release their concept art for Halo to the internets. As a result of discussion, the artwork is revised and redrawn until everyone is happy. ![]() This included the Elites, Covenant ships, weapons, landscapes, buildings and what our heroes might appear like. So making the of Halo: Reach needed lots of ideas for how things might look. If you want a real world example at how important this is, look no further than Ralph McQuarrie whose concept design work for George Lucas is often cited as one of the key factors in the look of the Star Wars universe. It is the concept artist's job is to take some of those ideas and turn them into on paper visions which will then help shape the game. Ideas for plot, concepts for game play and most importantly, ideas for for what the game might look like. To make a great Halo game you need awesome concepts and ideas. Halo Concept Art by various Bungie Artists ![]()
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